Unity subscription includes 5 top-selling assets for free download






















Cromfeli , Aug 10, Joined: May 2, Posts: 3, No, a subscription model is a really bad idea. There are better ways to improve your profitability. If an asset is really great and fills a need then it's going to continue to do that year after year as long as it's maintained for both new Unity version compatibility and upgraded features to keep the product attractive. If it's a niche product that doesn't really fill the needs of most users then it's probably not something you should be releasing for mass market consumption anyway.

And you can always do three things to get more income: One, release a much improved and more up to date version 2. You can charge a little more and you can provide upgrade pricing for existing users of version 1.

Two, take a modular approach and create a base or core module and provide add-ons that enhance the functionality of the product. Three, create more assets to sell that fill the needs of a wide range of users. Not only will you hook new users, but you'll probably be able to get your loyal existing customers to buy them as well.

A subscription model is going to turn off most buyers. They tried to enforce a subscription model outside the store and it went very badly.

They ultimately got rid of that, but it really damaged their reputation. Cromfeli , Aug 16, Cromfeli Sorry that you are so bitter about this, but I'm an asset store buyer, not an asset store seller and I'm just giving you my honest opinion. I would not buy from someone who had a subscription model. And I've heard countless others express the same views.

So if you want your consumers to buy your product, instituting a subscription model is probably not going to be the way to go. Unless you're content with a tiny user base that sustains your income and you drive away the rest of your potential customers. If Unity allows a subscription model, but doesn't force authors to use it then there will always be some other vendor selling a comparable product without a subscription model and will beat you out.

If Unity's mass market doesn't appeal to you then go into private contracting and write code for exclusive use and charge hourly rates for your time. Joined: Jun 29, Posts: 6, I think it's really sketchy. Part of the security of buying an asset is that you get it now and you get what you see. With a subscription system it's a lot riskier and is unlikely to satisfy the customer over time and really doesn't offer the customer anything that the current store isn't already giving them so right out of the gate the customers are negatively affected.

Not only that but there would be so much red tape with this sort of thing, huge amounts of backend updates, management, legal considerations, overhauling and microtransaction costs. The asset publisher page is barely useful as-is and a big change like this is a multi-year feature to support.

I do acknowledge there is some kind of issue with the perceived model. IMO the 'free upgrades for life' idea behind asset publishing is a bad one. This is extremely uncommon when you look at the size of the store and how many assets are successfully sustained this way - at least this is the case for Scripting type assets.

Even then a lot of popular assets just do regular upgrades as separate products after a period of time in order to at least generate some revenue from their existing customer base. LaneFox , Aug 16, Last edited: Aug 18, Cromfeli , Aug 18, Joined: Mar 3, Posts: My solution would be: Implement a tip mechanism.

Allowing user to tip 1 dollars 5 dollars or 10 dollars. Place the button next to the download button in our Asset list. Next to the download button, add a "number of times downloaded" text to show how many times we have downloaded and used the asset and "tip this month" text next to it to show how much we tip this month wage cycle are typically monthly In the unity forum, allow a mechanism for user to tip and show the asset creator that they have tipped inside the post.

This will create a culture of tipping after being given support. A tipping culture for service will be inculcated in the long run. Joined: Feb 25, Posts: 1, Thanks Cromfeli for finding out the problem a lot earlier. Sometime back i saw this post but couldn't get the exact intention what you are focusing on. But we are now in a position to understand what exactly you mean.

Recurring revenue model is the best for supporting any product in the long term. This is a constant problem as definitely there will be a saturation at somepoint and it will be reached soon in the future. I totally agree with you as a asset store publisher.

But from a buyer perspective i'm not sure everyone will have a consideration like you. Consider while a product is being purchased, we see lot of factors before going for it. FImpossible Creations. While Fun Games. First Person Exploration Kit.

Staff picks. Skip the back-and-forth and get right into your game's conversation with this top-rated dialogue system. Model in the editor, including editing existing meshes with intuitive tools. RayFire is a community favorite tool allowing you to infinitely demolish or slice 3D objects in runtime! A big thanks for sharing this information, This is really very helpfull for me in my unity development career.

Cinema Suite Inc. Hello Unity Traveler, If you are reading this, you have likely stumbled here by accident, or my clever article title has wooed you into a sense of deep soothing and bliss, like settling into a warm bath after a long day of fixing bugs or collapsed vertices.

Why are there Free Unity Assets? There are a few categories of Free assets on the store that you should be aware of: Free for the good of humanity — Assets that are made by people with great hearts who want to give back to the community.

Free to Pro conversion — These are more trial versions to give you a taste of what the Pro version can do. Level 11 — These are paid assets which have been featured on the Level 11 sale. Cinema Themes Free Unity Asset. Mesh Baker Free Unity Asset. Excellent article. Thank you John for being a guest blogger! Mert on February 23, at pm. Sounds: 8bitcollective.

We will be happy if you tweet. Start learning Unity fast. Synty Studios. The Tales Factory. Vinicius Marques. Yughues Free Metal Materials. Barking Dog. Pixel Frog. Pixel Adventure 1.

Lumo-Art 3D. Mario Haberle. Kin Ng. Knight Sprite Sheet Free. Valve Corporation. SteamVR Plugin. Lost Crypt - 2D Sample Project. Fantasy Monster - Skeleton. Snaps Prototype Office. Jean Moreno JMO. Cartoon FX Free.



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